Tuesday, October 30, 2012
GA227: My Print and Play Game Theme
Concept Statement: "Cull the weak and bring favor to the strong."
Theme: Players play as mages, warlocks, and witches who have come to the temple of the Old Gods to compete in ritualistic combat to win favor and to entertain the gods. Blood must be spilled to sate their hunger. Players will choose from one of the four ancient cult houses. The cults include the Knight Guardians, the Enlightened Ones, the Jade Serpent, and the Sphinx. Players then compete against each other in the arena by casting old magics on their enemies. Who ever defeats all the other teams mages wins the favor of the Old Gods and saves the world from destruction for another year.
GA227: Theme Research
Game of Thrones the board game utilizes theme extremely well. In the game you play as one of the many houses of Westeros and try to negotiate, bluff, move armies, and manage resources. Thats pretty much what happens in the books and TV series.The player who can do all of these the best will bring their house to victory.
Sunday, October 28, 2012
GA 221: On the Rocks
GA 221: Dinosaur Hides
I made some dinosaur hide cards as part of my easy prop assignment for my 3D class. There really simple to make. I placed textures on a flat plane and used the alpha channel in a Targa file to create the illusion that the skins are cut out.
These are just a few of the skins I made for the project.
Friday, October 26, 2012
GA227: PnP Playtest Form Results
This week I've been playtesting my print and play game I've been working on. So far I've learned a lot about failure and learning from that. So far what I've learned that a player can have too many options and get frustrated. I've decided to limit these options just a little bit and see how well that works. I've also learned that I need to simplify the amount of dice needed for combat. At this moment a player may need to roll up to nine dice at once. Looking back on that its a little too much. So I've decided to use one twenty sided die for combat. Hopefully this will increase the speed of combat and hopefully wont frustrate players. These two problems came up the most durring play. I'm going to alter my rules in an attempt to fix them.
This is my playtest form. I had each of my playtesters fill one out and give me their opinions on the game. This one is from my friend Jen.
Sunday, October 21, 2012
GA 221 Project 5: Easy Prop Model
These are some dinosaur hide textures I'm working on for my 3D game class. These are some of the better skins I've been working on. They'll look real cool once I get them loaded into UDK.
I created the these textures by combining other animal skin textures in photoshop. I used Rhinos, Elephants, Crocodiles, and other lizards. All these textures I combined come from the great website CG Textures.
Friday, October 19, 2012
GA227: My Print and Play Game Rules Rough Draft
Tramcon
(Name in the works)
Num Players: 2-4
Goal: Hold the center point for 5 consecutive rounds or eliminate the enemy players units.
Brief back story
Two to four players battle for control over the centerpoint.
Game Components
Board: 28x28 grid
Unit Tokens
Wall Tokens
Dice
Printing Instructions:
to come...
Setting up the game:
Laying out the game components: place the game board between the players. Then take the black wall tiles and place them on the board as indicated by the diagram below.
Diagram to come...
Players then take twenty cover tiles each. These are the grey rectangular tiles.
Determining who plays first: If players can’t decide for themselves allow the youngest player to go first. Then take turns clockwise around the board.
Game Goal
Hold center-point for five rounds without losing control or opponent runs out of soldiers
Solider Types
Trooper: The trooper is the most basic of soliders.
Stats: 2 AD (attack dice) / 3 DD (defense dice)
Movement: 6 squares
Attack Range: 12 squares
Sniper: A lightweight soldier the sniper can move very fast and cover more ground than most other soldiers. Most effective long range soldier. Attack is very high but defense is very low.
Stats: 5 AD / 1 DD
Movement: 8 squares
Attack Range: 24 squares
Demo: Equip with a rocket launcher this soldier uses explosives to get the job done.
Stats: 1 AD in a four square area / 3 DD
Movement: 6 squares
Attack Range: 12 squares
Special Action: Demos can choose to spend 2 action points to destroy cover. They can also do the same to a wall but only if they are adjacent to it.
Phyro: These soldiers are the scourge of the battlefield. Able to attack multiple targets in a strait line they are not to be taken lightly.
Stats: 2 AD / 3 DD
Movement: 4 squares
Attack Range: 6 squares (Roll damage for every unit in this range
Heavy Tank: Can act as a wall to keep your soldiers safe.
Stats: No AD / 10 DD
Movement: can only move 4 squares at a time. Must move in the direction the arrow on the Heavy Tank Tile is pointing. To turn the player must spend a move action and rotate the tank 90 degrees.
Turn Order
First Phase:
Each turn you can take 2 actions.
-move
-attack
-place cover
You may take the same action twice.
End Turn
Next player to your lefts turn. (Clockwise)
Combat
When a player chooses to attack they must roll a number of six sided dice equal to the attacking unit's AD (Attack Dice). The defending player must roll a number of six sided dice equal to the defending unit's DD (Defense Dice).
When the attacker rolls their dice.
If the attacker rolls a 1, 2, or 3 on a die. That die is considered a miss.
If the attacker rolls a 4, 5, or 6 on a die. That die is considered a hit.
The attacker then adds their hits together into a attack score.
When a defender rolls their dice.
If the defender rolls a 4, 5, or 6 on a die. That die is considered a block.
Anything lower that 4 does not block the incoming attack.
The defender then adds their blocks together into a defense score.
Whoever has the higher score in the end wins the combat.
Ex: Attacker gets a total of 3 on their attack score. The defender gets a total of 2 on their defense score. The defenders dies and is removed from play.
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