Sunday, September 30, 2012

Bonus: UV Mapping Tutorial



Here's a little peak at a tutorial I did in class on how to UV map a static mesh in Maya. 
That means I'm applying texture to the object. For example this Quacker box. 
Maya's becoming less intimidating as the days go by.

GA221 Project 4: Modular Walls WIP




Here's a quick look at some work in progress for my modular building kit. This is for my 3D class (GA221). I'm modeling some of the poorer houses in our city. So I want a more dilapidated look for my buildings. A lot of that's going to come out in the textures I place on these walls. As for right now I'm focusing mostly on the structure of the walls.

Saturday, September 29, 2012

Bonus: Alien Portrait Update


Had some free time and decided to update this picture. I think this version looks a lot cooler.

Wednesday, September 26, 2012

Bonus: CS6 Illustrator Practice!


Here's another image I made with Illustrator. This is my second project using that program. I had to create a symbol for my GA227 Game Design class that represented something I observed in the real world. This symbol would accompany a powerpoint filled with the data I collected on that observation. If our observations where picked by the class we'd have to modify people's behavior in some significant way while they're performing the activity we observed. I chose to look at how and why people park where they park. Mine didn't get chosen, but you can't win them all.

So basically the symbol's a parking lot sign shaped into a question mark. I thought it was sort of clever.  

Sunday, September 23, 2012

UDK Greybox


This is my BSP greybox map. I had a lot of fun blocking this thing out in UDK. The hardest part was making sure the player can't get out of the designated area I was trying to layout.

Map Overview


Here's a great shot of the overall playable area in the map. The player won't be able to see it from this view but it looks pretty cool none the less.

Possible Portfolio Beauty Shots


This is one of the shots that might be used as a  final portfolio shot for this project once I start set dressing the area. As of right now this is my favorite because I really shows the hight of the different levels on my map.


This shot here gives a good look into the backside of my level. I've been thinking about this shot and I think I'm going to snake this alley way through the backside of my map. I think it'll make the space seem larger to the player.


This is my final shot. I want this area of my map to feel narrow and tall. So I've still got a lot of work to do. In the end I want this area to look like the common man of this city would live here.




Friday, September 21, 2012




It's been awhile since I've drawn in photoshop. So I thought I'd dust off my wacom and get back into the game. I can feel the rust.

Thursday, September 20, 2012

Hey check it out! This is an updated version of my map I'm working on for class. I've made a few alterations, like tightening up the long narrow passageways, adding a third central gate, and opening up the bottom left area by knocking down part of the wall there.
Also learned how to use illustrator a little bit. My first map was created in photoshop and I found I prefer illustrator so much more when it comes to making these kind of simple graphic maps. Awesome program!

Tuesday, September 11, 2012


This is how I'm going to lay out the level I'll be designing for the rest of the semester. The entire map will be made into three layers to add some verticality to the map. I don't want it to look too flat. What I'll be doing over the course of the next week is modeling this out in UDK in simplified boxes. This stage is called greyboxing. This will create the base to which I'll add static meshes later down the road. 

Friday, September 7, 2012

Work From Freshmen Year
This is some of my work from freshman year. I'm uploading this to just give myself an  idea of how I'm progressing. I've still got a lot of work to do.


First Semester


1-point perspective exterior



2-point perspective exterior



3-point perspective exterior

-RAWWR!


Car in 2-point perspective



Himalayan Dragon

-one of my favorite drawings from first semester because I love drawing awesome dragons.


Second Semester


Bully



Monster Under the Bed.

-I really like this drawing. Probably because I explored using different mark making techniques than I'm used to using.



Invented Domicile of a Well Known Character



Alien Invasion

Inventive Vehicle 

BRING ON DAH WHAAAAG!!!




Thursday, September 6, 2012

Project 2: Simple Level - Process Work

Here's the first few stages of the Simple Map Process.


Making the BSP blocks to construct the walls, floors, and ceiling of my room.


Inside view of the room: The left side is before I added texture to the map and the left side if right after. 


Here I'm starting to add static meshes to the room. I'm making the ceiling look like it has supports.


Assignment 2: Simple Level

This is my first attempt to create a level using in UDK (Unreal Development Kit). My assignment for class was to create a simple level based on online tutorials. I learned how to use BSP brushes to create walls, floors and ceilings. How to place Textures on the BSP surfaces. How to take assets such as static meshes (props, items, and objects) combine them and place them in the level. How to place lights and modify them as needed.  How to use Kismet to make objects move after a trigger is activated. How post-processing works. And how to trouble shoot problems with the engine.  

This was done using the client's assets. So just to clarify I did not model the static meshes myself nor did I create these textures from scratch. All these assets I've used come from the UDK engine already packaged. What I did was take each individual asset and place them where I needed them to be. The positioning and placement of each object and texture on the level was all me. I'll get my chance at creating my very own assets very soon in class. Cant wait!

Front Room









Back Room











Sunday, September 2, 2012


Here's my first post of the year. This is the first piece of concept art I've created for the preproduction pitch for my GA 3D sophomore class. The basic idea is that the dinosars never went extinct and coexist with a culture of Aztec like people. I'm happy to announce that the class picked the pitch and I cant wait to start building the world.