1: Firsts the basic canyon jump. Here I'd try and get a good balance between speed and distance to that only cars traveling at the highest speeds can make the jump.
2: The twister would provide the challenge of maintaining your speed so that your vehicle stays on the wall long enough to exit the Twister.
3: Mobile road blocks are always a fun way to hinder a players progress and keep a map dynamic. These are always fun to narrowly dodge.
4: The intersection can be a cool way to make players collide with other racers in head on collisions. (Although you need to make sure the players cant just turn down the wrong street.)
5: A narrow escape is always fun. This obstacle can be used to funnel players into a narrow corridor.
6: Based on the players speed they might be able to take one of multiple different paths. Good for making a map seem larger and gives the player some more choice.
7: The spiral down could be used as a way to test a players drifting abilities. Also provides a way to get down from a very high spot in the map.
8: The up and over stunt would most likely be fairly hard to land. Forcing the players to master a steep vertical incline.
No comments:
Post a Comment