These are some rough character designs I'm working on for class. The first three on the top row where generated from taking three words (Animal, Machine, and an Adjective) that I combined together in sets of two. The forth drawing was drawn from a silhouette drawn by a fellow classmate of mine name Ty Harmon. The last drawing and the one directly under it evolved from some quick gestural doodles I drew. Now on the bottom row the first two originated from some silhouettes I drew, and the two drawings after originated from staring at random textures intensely for a few minutes.
I got a lot of really good feedback from my classmates and my instructor Jason Bennett (aka SpikyTiger). Here's some of that feedback:
- The details get a little noisy on the Tree/Stone Golem.
- Create an area of focus and area of rest.
- Tree/Stone Golems head gets lost in the details. Make it clearer.
- The perspective on everything (but mostly the Dangerous Tractor) needs to be tightened up. It feels sort of wonky.Watch those ellipses!
- Random spikes on the rhino need more purpose. Maybe make them forward facing.
- Watch rhino's anatomy on arm. Try making it bulkier.
- Look at armor reference for the more robotic characters. Try to avoid generic lines.
- Round out the forms on the bull shaman guy so he doesn't feel so flat.
- Continue to clean up the line work.
Well that's about it for now. Got to get back to work!
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