Saturday, September 7, 2013

Rough Character Designs


These are some rough character designs I'm working on for class. The first three on the top row where generated from taking three words (Animal, Machine, and an Adjective) that I combined together in sets of two. The forth drawing was drawn from a silhouette drawn by a fellow classmate of mine name Ty Harmon. The last drawing and the one directly under it evolved from some quick gestural doodles I drew. Now on the bottom row the first two originated from some silhouettes I drew, and the two drawings after originated from staring at random textures intensely for a few minutes.

I got a lot of really good feedback from my classmates and my instructor Jason Bennett (aka SpikyTiger). Here's some of that feedback:

- The details get a little noisy on the Tree/Stone Golem.
        - Create an area of focus and area of rest.
- Tree/Stone Golems head gets lost in the details. Make it clearer.
- The perspective on everything (but mostly the Dangerous Tractor) needs to be tightened up. It feels sort of wonky.Watch those ellipses!
- Random spikes on the rhino need more purpose. Maybe make them forward facing. 
        - Watch rhino's anatomy on arm. Try making it bulkier.
-  Look at armor reference for the more robotic characters. Try to avoid generic lines.
- Round out the forms on the bull shaman guy so he doesn't feel so flat.
- Continue to clean up the line work.
 
Well that's about it for now. Got to get back to work!

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