For class I had to deconstruct a print and play game from the internet. I came across this little game and decided I'd give it a shot.
The Mini Quest
Mini Quest is miniaturized adventure RPG created by Jason
Sondoh and Robertson Sondoh, Jr.
Goal of the Game:
The main goal of the game is for the players to race to
defeat the final boss.
Core Mechanics: Players
must take turns move their character tokens across the map so that they can
gain gold to buy better equipment so that they can defeat the final boss and
win the game.
Space of the Game:
The space for the game takes place on a 2-demensional board made
of individual hexagonal spaces. Each space represents a different area or
region. Varying from forests, deserts, mountains, villages, and cities.
Objects, Attributes,
and States:
Objects:
·
Area tiles
·
Player character tokens
·
Player character sheets
·
Monster encounter tokens
·
Quest tokens
·
End boss tokens
Attributes and States:
Area Tiles:
Area tiles are the spaces the player’s place their character
tokens. Each space has one attribute assigned to it. Most of these spaces
represent a type of area like a forest, deserts, or mountain. Each of these
areas can spawn a different monster depending on the monsters area type.
These spaces have two states. The first is undestroyed and
it acts as according to the rules. The second is destroyed and it can no longer
be accessed by anyone.
There are two city spaces and two village spaces in the
game. The cities attributes include services provided to the player(s) that
occupy the space. These include healing up to full health for a GP fee, buying
things from the market, and starting a quest or resolving one. Village attributes include different
services. Such as Just like the area
spaces these can be destroyed as well.
Player Character Tokens:
Player character tokens are use to represent the player on
the game board. Their main attribute is that they can move one space in and
direction into another space.
These pieces have two states. In the first state they can
move one space in any direction. After a player upgrades their character with a
magic item like the GPS Watch or Jetpack they can add another space to their
movement.
Player Character Sheets:
Player character sheets have three attributes. First is the
player’s hit points or HP. The player has 10 HP to start with. The second
attribute is the player’s action points or AP. Each player starts with 2 AP.
The third attribute is the amount of gold they have. Each player starts with 0
gold.
First a player’s health has three states. The first is at
full health (10HP). The second is less than full health but not 0. And the last
is if the player drops to 0 HP. If this happens the player is forced to return
to the kingdom and loose half their gold. The players AP can be upgraded with
magical items to increase their effectiveness in combat. This can only go up to
5 however.
Quest Tokens:
Quest tokens have one attribute. The letter on the token
corresponds to a letter on the quest list in on the rules page. This list
explains to the player what quest they’re on and how to complete it.
Quest tokens have three states. The first is in the quest
token pile. The second is the player working on the quest. The third is the
player completing the quest and receiving their reward.
Monster Encounter Tokens:
Monster encounter tokens have seven attributes. First they
have the amount of gold the player receives when the monster is defeated. The
second attribute is the weight that decides how easy it is to escape from that
monster. The third attribute is a monster area space that decides where the
monster can spawn. The fourth attribute is a hit point number that describes
how much health they have left. The fifth attribute is the monster Ability
Points which tells the player how many times that monster rolls dice against
them in combat. The sixth attribute is the monsters magical elemental weakness
that increases the amount of damage done to the monster if the player attacks
with that element. The seventh and final attribute is the monsters name.
The monster encounter token has four states. The first is
out of play in the monster encounter token pile. The second is in the monster
stack pile. The third is in combat with the player. The forth is that the
monster is dead.
Boss Token:
The boss token has three attributes. He has 10 hit points, 6
action points, and a movement of one space.
The boss has has four states. The first is not in play at
all. The second is in play moving from area to area destroying each space he
lands on. The third is in combat with a player. The forth is dead and the last
player to hit him wins.
Actions: Players can choose to do three things on their
turn. They may set up camp and restore 2 HP if their outside a city or 4 HP
inside a city, they can move to an adjacent space, and they can finish a quest
if they’ve completed it.
Rules:
Behavioral Rules: Player should be good sports with one
another even when they're loosing.
Advisory Rules: Players should try and gather enough gold to
buy one of the elemental rings from the merchant as early as possible. These
will allow you to kill monster quickly and reduce the chance of you taking a
lot of damage. Later down the road when the boss is getting ready to spawn its
advisable for you to spend your gold on a movement upgrade. That way you can
get to the boss as quickly as possible
and give you the edge on defeating him first.
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