For my GA227 game concept class I need to brainstorm some ideas for a board game I'll be creating. Here's twenty ideas I've come up with so far. My inspiration for some of the might be real obvious.
1. A checkers like strategy war game
where the spaces on the game board are hexagonal instead of square.
2. A chess like strategy war game
where the spaces on the game board are hexagonal instead of square.
3. Strategy war game where you build
walls and cover to protect your troops from enemy fire while trying to take
control of a center point.
4. Strategy war game where player
must cross enemy lines to connect enemy nodes to a center point to win.
5. Strategy game where you try to
connect nodes together creating a direct path from yourself to an enemy player.
6. Strategy card game where players
summon minions to the game board to do battle.
7. Strategy card game where the cards
your play alter the layout of the game board in front of you.
8. Path finding game (like the way or
the path) where the players must discover a path to the finish line while
dodging roaming monsters.
9. Team based path finding game where
each member of the team has a separate job they need to use (like rotating or
moving tiles) to get to the end of the map.
10. Racing game where you travel
around in a circle three times before the other players while using power ups
that allow them to advance faster or hinder opponents.
11. Co-operative team racing game
where players need to work together to beat the other teams.
12. Co-operative survival game where
the player must work together to survive some sort of threat.
13. Competitive survival game where
the players must survive a nonplayer threat as well as other players.
14. Chess like wall and platform game
where players are allowed to alter the game board as they try and capture enemy
pieces.
15. A game where players work together to clear
out an infestation of creatures on the game board.
16. A tile based game where players
try and take over as much territory as possible to win.
17. A tile based game where creating
certain patterns gives you points needed to win.
18. Risk like game where you try to
conquer nodes and connect them to an enemy players main node.
19. Collection game where you try and gather more
resources (points) than the other players before time runs out.
20. Tiled maze game where players move through a
labyrinth trying to get to the center first.
No comments:
Post a Comment