This is my BSP greybox map. I had a lot of fun blocking this thing out in UDK. The hardest part was making sure the player can't get out of the designated area I was trying to layout.
Map Overview
Here's a great shot of the overall playable area in the map. The player won't be able to see it from this view but it looks pretty cool none the less.
Possible Portfolio Beauty Shots
This is one of the shots that might be used as a final portfolio shot for this project once I start set dressing the area. As of right now this is my favorite because I really shows the hight of the different levels on my map.
This shot here gives a good look into the backside of my level. I've been thinking about this shot and I think I'm going to snake this alley way through the backside of my map. I think it'll make the space seem larger to the player.
This is my final shot. I want this area of my map to feel narrow and tall. So I've still got a lot of work to do. In the end I want this area to look like the common man of this city would live here.