This is how I'm going to lay out the level I'll be designing for the rest of the semester. The entire map will be made into three layers to add some verticality to the map. I don't want it to look too flat. What I'll be doing over the course of the next week is modeling this out in UDK in simplified boxes. This stage is called greyboxing. This will create the base to which I'll add static meshes later down the road.
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