Friday, October 12, 2012

Deconstruction: The Mini Quest


For class I had to deconstruct a print and play game from the internet. I came across this little game and decided I'd give it a shot.

The Mini Quest



Mini Quest is miniaturized adventure RPG created by Jason Sondoh and Robertson Sondoh, Jr.

Goal of the Game:
The main goal of the game is for the players to race to defeat the final boss.

Core Mechanics: Players must take turns move their character tokens across the map so that they can gain gold to buy better equipment so that they can defeat the final boss and win the game.

Space of the Game:
The space for the game takes place on a 2-demensional board made of individual hexagonal spaces. Each space represents a different area or region. Varying from forests, deserts, mountains, villages, and cities. 

Objects, Attributes, and States:

Objects:
·      Area tiles
·      Player character tokens
·      Player character sheets
·      Monster encounter tokens
·      Quest tokens
·      End boss tokens



Attributes and States:

Area Tiles:
Area tiles are the spaces the player’s place their character tokens. Each space has one attribute assigned to it. Most of these spaces represent a type of area like a forest, deserts, or mountain. Each of these areas can spawn a different monster depending on the monsters area type.

These spaces have two states. The first is undestroyed and it acts as according to the rules. The second is destroyed and it can no longer be accessed by anyone.

There are two city spaces and two village spaces in the game. The cities attributes include services provided to the player(s) that occupy the space. These include healing up to full health for a GP fee, buying things from the market, and starting a quest or resolving one.  Village attributes include different services. Such as  Just like the area spaces these can be destroyed as well.

Player Character Tokens:

Player character tokens are use to represent the player on the game board. Their main attribute is that they can move one space in and direction into another space.

These pieces have two states. In the first state they can move one space in any direction. After a player upgrades their character with a magic item like the GPS Watch or Jetpack they can add another space to their movement.

Player Character Sheets:

Player character sheets have three attributes. First is the player’s hit points or HP. The player has 10 HP to start with. The second attribute is the player’s action points or AP. Each player starts with 2 AP. The third attribute is the amount of gold they have. Each player starts with 0 gold.

First a player’s health has three states. The first is at full health (10HP). The second is less than full health but not 0. And the last is if the player drops to 0 HP. If this happens the player is forced to return to the kingdom and loose half their gold. The players AP can be upgraded with magical items to increase their effectiveness in combat. This can only go up to 5 however.

Quest Tokens:

Quest tokens have one attribute. The letter on the token corresponds to a letter on the quest list in on the rules page. This list explains to the player what quest they’re on and how to complete it.

Quest tokens have three states. The first is in the quest token pile. The second is the player working on the quest. The third is the player completing the quest and receiving their reward.

Monster Encounter Tokens:



Monster encounter tokens have seven attributes. First they have the amount of gold the player receives when the monster is defeated. The second attribute is the weight that decides how easy it is to escape from that monster. The third attribute is a monster area space that decides where the monster can spawn. The fourth attribute is a hit point number that describes how much health they have left. The fifth attribute is the monster Ability Points which tells the player how many times that monster rolls dice against them in combat. The sixth attribute is the monsters magical elemental weakness that increases the amount of damage done to the monster if the player attacks with that element. The seventh and final attribute is the monsters name.
The monster encounter token has four states. The first is out of play in the monster encounter token pile. The second is in the monster stack pile. The third is in combat with the player. The forth is that the monster is dead.

Boss Token:

The boss token has three attributes. He has 10 hit points, 6 action points, and a movement of one space.

The boss has has four states. The first is not in play at all. The second is in play moving from area to area destroying each space he lands on. The third is in combat with a player. The forth is dead and the last player to hit him wins.

Actions: Players can choose to do three things on their turn. They may set up camp and restore 2 HP if their outside a city or 4 HP inside a city, they can move to an adjacent space, and they can finish a quest if they’ve completed it.

Rules:



Behavioral Rules: Player should be good sports with one another even when they're loosing.

Advisory Rules: Players should try and gather enough gold to buy one of the elemental rings from the merchant as early as possible. These will allow you to kill monster quickly and reduce the chance of you taking a lot of damage. Later down the road when the boss is getting ready to spawn its advisable for you to spend your gold on a movement upgrade. That way you can get to the  boss as quickly as possible and give you the edge on defeating him first.

Skills Players Learn: Players learn how to manage their recourses and when they should take risks. Once the player learns how to manage their resources like HP, AP, and Gold they can easily dominate the game. 

Pictures of a game in progress!







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