Tuesday, October 16, 2012

Print and Play Game Idea Brainstorm




    For my GA227 game concept class I need to brainstorm some ideas for a board game I'll be creating. Here's twenty ideas I've come up with so far. My inspiration for some of the might be real obvious.


    1. A checkers like strategy war game where the spaces on the game board are hexagonal instead of square.

    2. A chess like strategy war game where the spaces on the game board are hexagonal instead of square.

    3. Strategy war game where you build walls and cover to protect your troops from enemy fire while trying to take control of a center point.

    4. Strategy war game where player must cross enemy lines to connect enemy nodes to a center point to win.

    5. Strategy game where you try to connect nodes together creating a direct path from yourself to an enemy player.

    6. Strategy card game where players summon minions to the game board to do battle.

    7. Strategy card game where the cards your play alter the layout of the game board in front of you.

    8. Path finding game (like the way or the path) where the players must discover a path to the finish line while dodging roaming monsters.

    9. Team based path finding game where each member of the team has a separate job they need to use (like rotating or moving tiles) to get to the end of the map.

    10. Racing game where you travel around in a circle three times before the other players while using power ups that allow them to advance faster or hinder opponents.

    11. Co-operative team racing game where players need to work together to beat the other teams.

    12. Co-operative survival game where the player must work together to survive some sort of threat.

    13. Competitive survival game where the players must survive a nonplayer threat as well as other players.

    14. Chess like wall and platform game where players are allowed to alter the game board as they try and capture enemy pieces.

    15. A game where players work together to clear out an infestation of creatures on the game board.

    16. A tile based game where players try and take over as much territory as possible to win.

    17. A tile based game where creating certain patterns gives you points needed to win.

    18. Risk like game where you try to conquer nodes and connect them to an enemy players main node.

    19. Collection game where you try and gather more resources (points) than the other players before time runs out.

    20. Tiled maze game where players move through a labyrinth trying to get to the center first. 

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